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Thx for making a game with pocket platformer :)
Nah bro, thx for making pocket platformer.
In addition to helping make games, it also is great for level design for other engines.
Have you ever heard of a difficulty curve? This game goes from toddler to WHG in two levels, lmao
the character sprite is too dark for the background - its really difficult to see where you are ... maybe give it a red belt and eye ? or change the background
Ok, I was wondering if the player was too hard to see. Thank you.
Assassin 2 will be set in the daytime.
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Thx for making a game with pocket platformer :)
Nah bro, thx for making pocket platformer.
In addition to helping make games, it also is great for level design for other engines.
Have you ever heard of a difficulty curve? This game goes from toddler to WHG in two levels, lmao
the character sprite is too dark for the background - its really difficult to see where you are ... maybe give it a red belt and eye ? or change the background
Ok, I was wondering if the player was too hard to see. Thank you.
Assassin 2 will be set in the daytime.